Master's degree in

Computer Graphics

Overview

The Master in Computer Graphics is an intensive course to learn the various stages of making a product in 3D animation or visual effects for film and TV. A six-month course that combines lectures, exercises and challenges to develop generalist skills and achieve production autonomy, with a flair for teamwork.

In just six months you will develop the basic skills to begin your professional journey in the world of animation and visual effects, as well as in advertising, design, fashion and product.

Areas of Study

sculpting & modeling
TEXTURES & RENDER
rig & animation
compositing
Alumnus
Federico Favaro
Lead Rigger @FRAMESTORE

"BigRock...."

work of our students:

Brando Gauto

Master 37 - Computer Graphics

Lorenzo Baraldi

Master 35 - Computer Graphics

Ismaele Toniolo

Master 35 - Computer Graphics

Cristiano Spada

Master 38 - Computer Graphics

Elena Volpato

Master 38 - Computer Graphics

WHO IS IT ADDRESSED TO?

Passion

Do you have an unbridled passion for blockbusters or know all the animated movies by heart?
This is the right place for you!

Re-skill

Are you facing an important crossroads in your life and wish to experience a creative career?
Now is the time to take that step!

Up-skill

Do you already chew on something 3D but want to have the full cake?
Bring it on!

Course structure:

Class schedules:

Monday through Friday

9:30 a.m. to 6:30 p.m.

Program:

Tier Base

INTRO TO 3D

We discover the magical world of Maya through challenging exercises that will guide us to mastery of the interface and tools. We will revolutionize final image creation with AI as our creative ally, opening the door to next-generation digital art.

Animation I

We will introduce you to the 12 principles of traditional animation and you will begin to experiment with them in 3D with curves and keyframes.

RIGGING I

You will learn how to create a complete control system for the movement of characters and props.

Texturing I

We will explore the Substance 3D suite with its unique material creation system that will allow us to better texturize our models. We will also examine how to integrate textures generated with the help of artificial intelligence.

SCUPLTING

We will learn how to use one of the most popular 3D modeling software. We will explore the world of Zbrush and learn how to best master its arsenal of brushes.
We will bring our first 3D character to life pen in hand!

ADVANCED Tier

COMPOSITING I

Learn the fundamentals of compositing by playing with early nodes in Nuke.

UNREAL ENGINE.

We will immerse ourselves in Unreal Engine, the beating heart of video games, cinema and virtual productions. We will leverage our knowledge of shading and lighting to achieve photorealistic results in real time, opening the door to innovation and next-generation digital art.

ANIMATION II

It's time to learn how to detail animation and bring a humanoid character to life. From walking cycles to actual acting.

RIGGING II

Let's dig even deeper to discover the endless ways to detail a rig and give animators even more control.

Tier PRO

CHARACTER

Together with a digital sculptor PRO, you will learn the best advanced digital sculpting techniques on ZBrush.

TEXTURING II

Together with a PRO texture artist, we will hone our skills with Substance Painter to create PBR textures and materials. We will harness the power of Arnold to create photorealistic renders, approaching virtual cameras for the first time and learning the fundamentals of photography, including composition and lighting.

COMpOSITING II

With the help of a PRO compositor, we will explore topics such as greenscreen, rotoscoping, tracking, and CG element integration. We will also delve into how to speed up and improve production by implementing AI technologies.

PROJECT X

Project X is a week-long team-based contest in which you will have to meet the brief of a real external client.

A real pressure test, created to let you learn on the job how to optimize your work and collaborate as a team.

thesis

The last six weeks of the course are devoted to the thesis project.

A cross-master's job that involves all the students of the school in the creation of a short film and a video game.

Face together with your classmates a real production simulation: you will work on the front line on daily tasks, assigned according to your skills, under the supervision of your teachers.

The project will then be presented to the public on the last day of school and participate in festivals around the world.

How to Enroll

1

Click on pre-register

Pre-register for free and without obligation
2

Complete the enrollment

Send us the PDF contract that you received to the email: iscrizioni@bigrock.it, making sure that you have completed and signed it in every part, except for the withdrawal form that you will find on the last page.
3

See you at BigRock!

You are officially a BigRocker.
Do you have any questions?
Contact us for more information about our Master's programs.

Course in English

This course includes the creation of a parallel class that will follow the program completely in English, upon reaching a minimum of 12 applicants. For more information contact our office!

FAQ

Contact us directly with any questions or information!

INFORMATION

When

September 8, 2025

WHERE

Tenuta Ca' Tron, 12 Boschi Street, Roncade (TV)

COURSE LANGUAGE

Italian/English

PLACES AVAILABLE

80

PRICE

10.370€

INFO AND REGISTRATION

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    Choose the course that best fits your passions and aspirations. It's a small step into a larger world full of opportunity and fulfillment. Still don't know what you want to be when you grow up? We're here specifically to advise you!

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